https://www.gamesindustry.biz/articles/2021-06-04-just-ship-it-tips-for-game-development-on-a-budget
Category: Productivity
My Personal Process
Over the years I've blogged about personal productivity--it's one of the dimensions I enjoy optimizing to get more done at work, and people think I'm good at. This post is what I wish I had at my disposal when I starting my journey down productivity. A real challenge with reading advice from literature can be how to … Continue reading My Personal Process
Continuous Delivery, not Continuous Deployment
Engineering teams like Etsy's have popularized the idea of continuous deployment: infrastructure that automatically rolls-out newly minted code to production in a safe and gradual manner. In Lean Startup and Web Operations, Eric Ries explains the rationale behind continuous deployment: making a safe habit out of shipping product. I loved the motive, but it was clear that … Continue reading Continuous Delivery, not Continuous Deployment
The 10x Engineer and Delegated Responsibility
Whenever I do an introductory phone call with an engineering candidate, I make sure to explain my management style and how my approach directs our team's process. Our process is agile, but it is decidedly not a formal Agile methodology. It's not Agile Scrum; it's not Extreme Programming; it's not Kanban. Instead, it's delegated responsibility in a … Continue reading The 10x Engineer and Delegated Responsibility
Pivotal Tracker Dashboard
UPDATE: The script I wrote is no longer needed for the latest release of Pivotal Tracker, as pinned panes persist between browser refreshes. The script below is for the last release of classic Pivotal Tracker on June 20, 2013. I like Pivotal Tracker. It's a step-up from the cumbersome ticket tracking systems I've used in the … Continue reading Pivotal Tracker Dashboard